NPC Dialog
"Non-Player Characters"
You can create interactive dialogs with any object in your Microverse by adding the "Dialogue" interaction:
This will open a Dialogue Builder where you can design the interaction. The dialog is set up as a decision-making tree, where each step is configurable.
You can have the player answer questions, check for trait-gated permissions, or show different steps depending on the answers or the traits.
Each block can be set to either Continue to the next block, restart the whole conversation, or end the conversation. You can set this with the drop-down menu pictured below:
If the block is set to go to the Next Block, you then can configure what the block should do.
For example, if you want to token-gate the next part of the conversation, select "Check permissions" and then edit which groups of people should be allowed through.
At each step, the NPC character can also send emotes or change graphics to feel a bit more immersive.
NPC's are one of the core building blocks to making quests. By token-gating certain information or abilities, you can set up scenarios where users have to solve puzzles or collect items in order to continue on to the next step.
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