Global sounds

In the microverse builders can alter global sounds, like player movement, and interaction sounds. The global sounds change for every room in the world, and interaction sounds only change for 1 specific instance of an object. The world sounds can be changed here:

Interaction sounds

Builders can add custom sounds to any interaction. In this example we’ll show how sounds for dialogues work.
When altering the sounds of an interaction, they only change on that specific object. Other interactions will still use the default sounds.
Builders can change sounds by going into the interaction menu (highlighted in blue) of the object and choose ‘Sounds’.
How to edit interaction sounds
Each interaction type has its own customizable sounds. In this case builders can change the sounds that belong to the dialogue interaction:
  • Start sound Plays when the dialogue starts
  • Submit sound Plays when the player continues the conversation
  • Type letter Plays when letters appear on screen.
  • Give item Plays when NPC gives the player an item
  • Take item Plays when the NPC takes an item from the player.