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Buenoverse
Buenoverse
  • Introduction
    • Welcome to the Buenoverse! 🌍
    • Buenoverse Plans
    • Roadmap
  • Getting Started
    • Creating Your First World
    • Builder Basics
    • Add Collaborators
  • Fundamentals
    • Worlds and Rooms
    • Player Spawn Points
    • Elements
      • Hitboxes
      • Z-index
      • Interactions
    • Components
    • Asset Manager
    • Asset Kits
    • Image Generator
    • Layers and Floors
    • Paths
    • Sprite Animation
    • Sounds
    • Video
  • Interactions
    • Introduction to Interactions
    • Full walkthrough
    • Portals
    • External links
    • Effects
      • Animation
      • Music
      • Sounds
      • Confetti, Fireworks and Smoke
    • Abilities
      • Collectible
      • Mountable
      • Drivable
      • Movement
      • Thrower
      • Damage
      • Health
      • Mint Machine
      • Dress Up
    • Dialogue
      • AI Dialogue
      • Permissions
      • Items and Rewards
      • Collect Data
      • HTTP Requests (Advanced Feature)
    • Games
      • Podium
      • Test Lobby
  • Player Management
    • Player Options
    • Player Health
    • XP and Level Up
    • XP and Level Gating
    • Item Gating
    • Token Gating
    • Moderation
  • Tutorials
    • Building a DJ Room
    • Make a Hot Air Balloon
    • Make a Mint Machine
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  1. Fundamentals

Asset Manager

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Last updated 1 year ago

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With the asset manager, builders can re-use images and components they've placed in their room. To access the asset manager, navigate to the build tool bar at the top-center, and select Asset Manager.

The asset manager has three sections:

  • Images: Re-use uploaded images.

  • Components: Re-use components. Components can contain user defined hitboxes, z-indexes, interactions and more. Read more in the section.

  • Kits: Use predefined assets from Bueno. Builders can drop an asset in the room and it’ll behave like expected right out of the box!

To add an asset, simply click it, and place it in your room.

You can access assets from other rooms in your world by typing in that room's slug in the Room field.

Note: You must have builder access for a room in order to pull assets from it.

Components