Bueno Docs
Buenoverse
Buenoverse
  • Introduction
    • Welcome to the Buenoverse! 🌍
    • Buenoverse Plans
    • Roadmap
  • Getting Started
    • Creating Your First World
    • Builder Basics
    • Add Collaborators
  • Fundamentals
    • Worlds and Rooms
    • Player Spawn Points
    • Elements
      • Hitboxes
      • Z-index
      • Interactions
    • Components
    • Asset Manager
    • Asset Kits
    • Image Generator
    • Layers and Floors
    • Paths
    • Sprite Animation
    • Sounds
    • Video
  • Interactions
    • Introduction to Interactions
    • Full walkthrough
    • Portals
    • External links
    • Effects
      • Animation
      • Music
      • Sounds
      • Confetti, Fireworks and Smoke
    • Abilities
      • Collectible
      • Mountable
      • Drivable
      • Movement
      • Thrower
      • Damage
      • Health
      • Mint Machine
      • Dress Up
    • Dialogue
      • AI Dialogue
      • Permissions
      • Items and Rewards
      • Collect Data
      • HTTP Requests (Advanced Feature)
    • Games
      • Podium
      • Test Lobby
  • Player Management
    • Player Options
    • Player Health
    • XP and Level Up
    • XP and Level Gating
    • Item Gating
    • Token Gating
    • Moderation
  • Tutorials
    • Building a DJ Room
    • Make a Hot Air Balloon
    • Make a Mint Machine
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  • Global Sounds
  • Interaction sounds

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  1. Fundamentals

Sounds

Add sounds to immerse your players in your world's environment.

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Last updated 1 year ago

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Global Sounds

In the Buenoverse, builders can alter global sounds, like player movement and interaction sounds. The global sounds change for every room in your world. The global sounds can be changed from World Settings.

From the global sounds menu, you can preview sounds, toggle sounds on or off, and upload new sounds.

Interaction sounds

Builders can add custom sounds to any interaction. In this example we’ll show how sounds for dialogues work!

Unlike global sounds, interaction sounds will only affect the specific object you select. Other interactions will still use the default sounds set via world settings.

Builders can change sounds by going into the interaction menu (highlighted in blue) of the object and choose Sounds.

Each interaction type has its own customizable sounds. In this case builders can change the sounds that belong to the dialogue interaction:

  • Start sound plays when the dialogue starts.

  • Submit sound plays when the player continues the conversation.

  • Type letter plays when letters appear on screen.

  • Give item plays when NPC gives the player an item.

  • Take item plays when the NPC takes an item from the player.

How to edit interaction sounds.